Hey everybody!
I’m happy to announce that the rigging phase is finally done!
(okay, I still need to fix a few things, but that’s part of the usual rig maintenance lol)
This rig was very very VERY challenging! I would say it was composed by 4,5 characters! lol the half one will be something you guys will found out only when the project is released π
So yea, rigging 2,5 girls is very timing consuming, as its 4 pair of boobies, 4 eyes, 2 faces to make move around and lots of hair! At least the way Siu drew the third girl, it was possible to use the same rig of Karin, so it helped a lot! (that’s why she counts as half lol)
Here are some of the rigging features, I know some of you nerds really like to see how things works under the hood π
All the following setups were achieved using native effects from After Effects , the only third party stuff were scripts and they are open source, so no big deal.


That magical box with the face icon is provided by the Duik – Connector 2D Slider. I set the the extreme poses of the face in both vertical and horizontal, the script in handles the interpolation for these poses.
For the face shape, I used the Mesh Warp effect, as it’s easier to control and adjust their shape than using Liquify for example. All the other facial features pretty much follows the face movement by setting up their position and scale (animated separately using the Split values script from Duik). Manipulating the scale helps to create a fake depth, as you can stretch or shrink it based on how far that part is from the camera.
I also added some extra movement for the head by setting poses on the Head and Neck bones, as these parts also moves a bit we move our head around.
The face icon is there just for cosmetic, I added it manually as a shape haha

That’s a fancy but very simple one! haha The bulge part (the one that’s pushing her button belly upwards) is done with our good ol’ friend CC Smear. There’s a distance between the From/To points and I connected the Reach value to the slider by multiplying it by 0.01, so it has the same value as it would be a percentage (that’s my master degree in math for artists)!
The bulge shape is a copy of the penis using the Set Matte effect in a solid layer and use the Effects and Mask from the Matte layer, so you don’t have to worry about duplicating the original layer and all that annoying stuff, specially as we don’t need to show the layer anyway. I added a couple of Simple Choker effect to make it smooth out the shape.
Once this is set, all I’d to do is add the Bevel and Emboss layer style and play around with the setting to look smooth. Lastly I connected the Depth value to the slider controller.
Playing around with the value gives this result, I really liked how it turned out!

Next up is make the bulge actually follow the PP tip! Well, that’s the easy part π
Remember that From/To of the CC Smear? I simply connected the “To” value to follow the position of the penis tip bone. All the rest happens automatically, as the bulge shape layer is the copy of the original penis.
(the rig is actually quite heavy, I edited the footage to be 6x faster so it looks like as almost real-time lol oh AE….)
You can also see that her legs are following the dude’s hips, that’s the power of IK! After setting the controllers, I just set them as child of the dude’s hips and that’s it!
Lastly is the fancy add-on of Bukkake!

Siu handed me the file with a ton of variations, and one of them was the bukkake haha It required a bit of extra setup but I think it was worth!
The boobies are jiggling around just for extra flavoring!
The project can be finally handled to the animation department (aka, also me)!
Sorry for taking so long to finishing up this part, usually the rig takes far more time to setup and the animation itself, specially by the fact that having a good rig can save a lot of work during animation part.
Thanks for reading, youβre awesome!
much love, washa β€οΈ